The player, Herr, will go through a series of obstacles in which they will have to solve riddles. As all the riddles and puzzles are solved in the room the player will move closer and closer to the exit. Escape before time runs out.
After the devastating loss of her husband, Herr finds comfort in the arms of an old friend. As they spend time together, helping each other heal, she begins to notice something strange. Logan, her old friend and former lover, always avoids hanging out at his own place, which strikes her as odd.
Wanting to do something nice for Logan, Herr decides to visit his house and set up a picnic for the two of them. Upon arriving, everything seems normal, and she recalls how Logan used to hide a spare key under a ceramic frog. As she enters, she’s surprised to find Logan waiting for her. But the moment she steps inside, the lights suddenly go out.
When the lights flicker back on, Herr finds herself trapped in a room. She must find a way out before Logan returns. Unbeknownst to her, Logan has set up a series of clues to help her escape—but only so he can watch her struggle and squirm along the way.
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